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HT48R10A-1 参数 Datasheet PDF下载

HT48R10A-1图片预览
型号: HT48R10A-1
PDF下载: 下载PDF文件 查看货源
内容描述: I / O型8位MCU [I/O Type 8-Bit MCU]
分类和应用:
文件页数/大小: 38 页 / 262 K
品牌: HOLTEK [ HOLTEK SEMICONDUCTOR INC ]
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HT48R10A-1/HT48C10-1
Functional Description
Execution Flow
The system clock for the microcontroller is derived from
either a crystal or an RC oscillator. The system clock is
internally divided into four non-overlapping clocks. One
instruction cycle consists of four system clock cycles.
Instruction fetching and execution are pipelined in such
a way that a fetch takes an instruction cycle while de-
coding and execution takes the next instruction cycle.
However, the pipelining scheme causes each instruc-
tion to effectively execute in a cycle. If an instruction
changes the program counter, two cycles are required to
complete the instruction.
Program Counter
-
PC
The program counter (PC) controls the sequence in
which the instructions stored in program ROM are exe-
cuted and its contents specify full range of program
memory.
After accessing a program memory word to fetch an in-
struction code, the contents of the program counter are
incremented by one. The program counter then points to
the memory word containing the next instruction code.
When executing a jump instruction, conditional skip ex-
ecution, loading PCL register, subroutine call, initial re-
set, internal interrupt, external interrupt or return from
subroutine, the PC manipulates the program transfer by
loading the address corresponding to each instruction.
The conditional skip is activated by instructions. Once
the condition is met, the next instruction, fetched during
the current instruction execution, is discarded and a
dummy cycle replaces it to get the proper instruction.
Otherwise proceed with the next instruction.
The lower byte of the program counter (PCL) is a read-
able and writable register (06H). Moving data into the
PCL performs a short jump. The destination will be
within 256 locations.
When a control transfer takes place, an additional
dummy cycle is required.
Program Memory
-
ROM
The program memory is used to store the program in-
structions which are to be executed. It also contains
data, table, and interrupt entries, and is organized into
1024´14 bits, addressed by the program counter and ta-
ble pointer.
T 2
T 3
T 4
T 1
T 2
T 3
T 4
S y s te m
C lo c k
T 1
T 2
T 3
T 4
T 1
O S C 2 ( R C o n ly )
P C
P C
P C + 1
P C + 2
F e tc h IN S T (P C )
E x e c u te IN S T (P C -1 )
F e tc h IN S T (P C + 1 )
E x e c u te IN S T (P C )
F e tc h IN S T (P C + 2 )
E x e c u te IN S T (P C + 1 )
Execution Flow
Mode
Initial Reset
External Interrupt
Timer/Event Counter Overflow
Skip
Loading PCL
Jump, Call Branch
Return from Subroutine
Program Counter
*9
0
0
0
*8
0
0
0
*7
0
0
0
*6
0
0
0
*5
0
0
0
*4
0
0
0
*3
0
0
1
*2
0
1
0
*1
0
0
0
*0
0
0
0
Program Counter+2
*9
#9
S9
*8
#8
S8
@7
#7
S7
@6
#6
S6
@5
#5
S5
@4
#4
S4
@3
#3
S3
@2
#2
S2
@1
#1
S1
@0
#0
S0
Program Counter
Note: *9~*0: Program counter bits
#9~#0: Instruction code bits
S9~S0: Stack register bits
@7~@0: PCL bits
Rev. 1.90
6
November 4, 2005