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产品型号EAGE240-6KV24的Datasheet PDF文件预览

06.2012  
GRAPHIC UNIT  
COMPLETE UNIT WITH 3 FONTS AND  
INTELLIGENT CONTROLLER  
240x128:  
EA GE240-7KV24  
240x128: EA GE240-6KV24  
240x128:  
EA GE240-7KCV24  
FEATURES  
* LCDGRAPHICSDISPLAYSWITHEA IC6963HIGH-LEVELGRAPHICSCONTROLLER  
* 240x128 PIXELSWITH CFL BEL.BLUE NEGATIVE, DIMENSIONS:151 x 104 x 25 mm  
* 240x128 PIXELSWITH LED ILLUMINATION GN/YL, DIMENSIONS:144 x 104 x 25 mm  
* 240x64PIXELSWITH LED ILLUMINATION GN/YL, DIMENSIONS:180 x 65 x 25 mm  
* 3 FONTS (ZOOM) FROMabout 2mmVIAabout 5mm UPTO about 50mm  
* SUPPLYVOLTAGE:+5V/500..1000mA  
* RS-232BAUDRATES1200..115200BD  
* POSITIONINGACCURATETOTHEPIXELWITHALLFUNCTIONS  
* PROGRAMMINGBYMEANSOFCOMMANDSSIMILARTOHIGH-LEVELLANGUAGE:  
* STRAIGHTLINE,POINT,AREA,AND/OR/EXOR,BARGRAPH...  
* UPTO21FREELYDEFINABLECHARACTERS  
* COMBINATIONSOFTEXTANDGRAPHICS  
* 6CLIPBOARDFUNCTIONS,CURSORFUNCTIONS  
ACCESSORIES  
* CABLEFORCONNECTINGTO9-PINSUB-D(FEMALE):EAKV24-9B  
* DIP SWITCH, E.G.FOR SETTINGTHE BAUD RATE:EA OPT-DIP6  
ORDERDESIGNATION  
GRAPHICSUNIT240x128WITHCFLBEL.,BLUENEGATIVE  
GRAPHICSUNIT240x128WITHLEDILLUMINATIONGN/YL  
GRAPHICSUNIT240x64WITHLEDILLUMINATIONGN/YL  
EA GE240-7KCV24  
EA GE240-7KV24  
EA GE240-6KV24  
ZEPPELINSTRASSE 19  
·
D-82205 GILCHING  
PHONE+49-8105-778090·FAX+49-8105-778099·http://www.lcd-module.com  
GRAPHIC UNIT  
GENERAL  
The graphics LCDs with EA IC6963 are completely assembled graphics units with a variety of  
integrated functions. The fact that they are small, have excellent supertwist contrast, and are simple  
to program means that it is possible to connect an informative and visually attractive display screen  
to almost any processor system in a matter of a few hours. They are accessed via a standard RS-232  
interface. The display contains complete graphics routines for the display output, together with a wide  
range of font sizes.  
Graphics commands similar to high-level language are used for programming. There is no longer any  
need for the time-consuming programming of character sets and graphics routines. But it is not just  
during development that time and effort are dramatically reduced; the following benefits are evident  
in series production as well:  
- There are no timing problems with the fast processor bus.  
- There are no memory problems (RAM and memory for the character set, above all in  
the case of µC).  
- There are no time-consuming graphics calculations that slow down the processor.  
No drivers, decoders, or port components are needed. In the simplest case, the display is controlled  
by means of a single RxD line.  
HARDWARE  
The displays are designed to work with an operating voltage of +5V. Serial asynchronous data  
transfer is carried out in RS-232 format with real V.24 levels ( 10V), or via 5V CMOS levels. The  
transmission format is set permanently to 8 data bits, 1 stop bit, and no parity. Rates between  
1200 baud and 115,200 baud can be selected by means of three solder straps. RTS and CTS  
handshake lines are available. No analysis is needed in the case of small quantities of data.  
Data format:  
There are also eight I/O ports on the J3 eyelet strip that can be used freely and individually, either  
as inputs or outputs. They can, for instance, be employed to connect a transistor / relay (ILmax=10mA),  
or to read in keys / switches.  
SOFTWARE  
The graphics unit is programmed by means of commands, such as ‘Draw a rectangle from (0,0) to  
(64,15)’. The origin is located at the top left-hand corner of the display. The following bytes have to  
be sent over the serial interface for this purpose: $52 $00 $00 $40 $0F. Character strings can be  
placed precisely to the pixel. Text and graphics can be combined at any time. Three different  
character sets can be used. Each one can be zoomed from 2 to 8 times. When the 8-times zoom is  
used with the largest character set (16x8), the words and numbers displayed will fill the screen (=  
128x64).  
TEST MODE  
If solder strap 6 (pin RTS5) is closed (connected to GND) while power-  
on or reset, the display will be in test mode, and a rectangle with two  
diagonal lines will flash. If the solder strap is opened, then the display  
willreturntonormalmode. However, youwillstillbeabletoseethetest  
picture.  
2
GRAPHIC UNIT  
INTEGRATED FONTS  
Each graphics unit has three integrated  
character sets. The characters in these  
sets can be used at their normal height or  
can increased up to eight times, while their  
width can be increased from two to eight  
times, irrespective of the height.  
Font 1: 4x6  
Inaddition,youcandefineuptotwenty-one  
characters of your own, depending on the  
font being used. These characters will  
remain until the supply voltage is switched  
off. (See command ‘E’.)  
Font 2: 6x8  
Each character can be placed precisely to  
the pixel. A combination of text and  
graphics can be displayed as required.  
Several different font sizes can also be  
displayed together.  
Font 3: 8x16  
TIP: FONT EFFECTS  
With large fonts, the command ‘T’, TEXT mode (link, pattern),  
can be used to produce interesting effects through overlaying  
(writing and offsetting a word several times).  
When the “outline font” is overlaid  
again (EXOR) at pos. 2,2, this results  
in an “outline font with filling”.  
Original font 8x16 with ZOOM 3  
“Outline font” resulting from  
at position 0,0 with black pattern  
overlaying (EXOR) at pos. 1,1.  
Overlaying (OR) with 50% gray  
pattern of the “outline font” at pos. 0,0  
results in a “font with pattern filling”.  
3
GRAPHIC UNIT  
Command table EA IC6963  
Command  
Remarks  
Functions for outputting text  
R
L
O
R/L/O/U: Write character string (R)ight, (L)eft, (O)ben (up), (U)nten (down);  
n1: overlay combination mode for text output 1=set; 2=delete; 3=inverse;  
4=replace; 5=inverse replace; ptn: use pattern no. 0..7;  
T
F
n1 ptn  
Text mode  
Set font  
U
Set font no. n1; n1=1:4x6 font; n1=2:6x8 font; n2=3:8x16 font n2+n3=zoom  
factor (1..8); n2=X factor; n3=Y factor;  
n1 n2 n3  
A
Z
E
x1  
x1  
n1  
y1 n1  
The character n1 will be set at coordinate x1,y1. (Reference top left)  
Output character string (...) to x1,y1; character ´NUL´ ($00)=end  
n1=character no.; data =number of bytes dep. on current font  
Set ASCII characters  
Set character string  
Define character  
y1  
... NUL  
data ...  
Graphics commands with overlay mode  
V
P
n1  
x1  
x1  
x1  
x1  
x1  
x1  
n1: 1=set; 2=delete; 3=inverse; 4=replace; 5=inverse replace;  
Graphics mode  
Set point  
y1  
Set one pixel at coordinates x1, y1  
G
W
R
N
M
y1 x2  
y1  
y2  
Draw straight line from x1,y1 to x2,y2  
Draw straight line  
Continue straight line  
Draw rectangle  
Draw round corner  
Area with fill pattern  
Draw a straight line from last end point to x1, y1  
Draw a rectangle; x1,y1,x2,y2 = opposite corner points  
Draw a rectangle with round corners; x1,y1,x2,y2 = corner points  
y1 x2  
y1 x2  
y1 x2  
y2  
y2  
y2 ptn Draw area with pattern ptn (0..7); x1,y1,x2,y2 = corner points  
Other graphics commands  
D
D
D
L
L
Delete entire contents of display (set to white);  
Delete display  
Invert display  
Fill display  
I
Invert entire contents of display;  
S
Fill entire contents of display; (set to black);  
x1  
x1  
x1  
x1  
x1  
y1 x2  
y1 x2  
y1 x2  
y1 x2  
y1 x2  
y2  
y2  
y2  
Delete an area; x1,y1,x2,y2 = opposite corner points  
Invert an area; x1,y1,x2,y2 = opposite corner points  
Fill an area; x1,y1,x2,y2 = opposite corner points  
Delete area  
Invert area  
I
S
O
J
Fill area  
Draw box  
y2 ptn Draw a rectangle with fill pattern ptn (0..7); (always replace)  
y2 ptn Draw a round corner with fill pattern ptn (0..7); (always replace)  
Set the bar graph with the ´nr´ (1..8) to the new user ´value'  
Draw round box  
Draw bar graph  
Upload picture area  
B
U
nr valu  
x1  
y1  
data ...  
Load a picture area to x1,y1; see picture structure for picture data  
Control / definition commands  
R
L
O
Define bar graph to L(eft), R(ight), O(up), U(down)  
with the ´nr´ (1..8). x1,y1,x2,y2 form the rectangle  
enclosing the bar graph. aw, ew are the values for  
0% and 100%. ptn=pattern (0..7).  
B
C
nr  
x1  
y1  
x2  
x2 y2 aw ew ptn  
Define bar graph  
U
B
S
R
K
H
L
The entire contents of the display will be copied to the clipboard  
y2 Picture area extending from x1, y1 to x2, y2 will be copied to the clipboard  
The picture area on the clipboard will be copied back to the display  
The picture area on the clipboard will be copied to x1, y1 in the display  
The picture area on the clipboard will be sent as hard copy via RS232  
Load a picture area to the clipboard; see picture structure for picture data  
y2 Defines a flashing area x1,y1 to x2,y2; activate flashing function  
Set the flashing time n1= 1..15 in 1/10s; 0=deactivate flashing function  
Inverse mode (flashing area will be inverted); activate flashing function  
Clipboard mode*) ptn=pattern(0..7) of the block cursor; activate flashing  
Activate display with address n1 (n1=0..3; n1=255: all)  
x1 y1  
x1 y1  
Clipboard commands *)  
(buffer for picture  
areas)  
data...  
D
Z
x1 y1  
x2  
n1  
I
Automatic flashing area  
(cursor function)  
Q
K
M
ptn  
S
D
Select / deselect  
graphics lcd  
n1  
Deactivate display with address n1 (n1=0..3; n1=255: all)  
n1=0..7: reset I/O port n1 (n2=0); set (n2=1); invert (n2=2) n1=8: Set all 8  
I/O ports in accordance with n2 (=8 bit binary value)  
Another display can be set. n1=X resolution (64..240); n2=Yresolution  
(16..128); LO, HI16-bit picture start address (normally $0000)  
Y
!
n1 n2  
n1 n2 LO HI  
Write I/O port  
Set display type  
Send commands  
An area is requested as a picture. The width and height are sent in pixels  
first of all, followed by the actual picture data, via RS232.  
n1=0..7: load I/O port <n1> (1=H level=5V, 0=L level=0V) n1=8: load all 8  
I/O ports I/O0..I/O7 as 8-bit binary value  
This command is used to query the display type. 3 bytes are sent back: X  
resolution, Yresol., 'H' (e.g. 240, 64 (pixels), horizontal picture)  
H
X
?
x1  
n1  
y1 x2  
y2  
Hard copy  
Read I/O port  
Query display type  
4
GRAPHIC UNIT  
PARAMETERS  
Variousin-builtcommandscanbeusedtoprogramthehigh-levelgraphicscontroller. Eachcommand  
starts with a command letter, which is followed by a number of parameters. All the commands and  
their parameters - such as coordinates and other transfer values - are always expected as bytes. No  
separating characters, such as spaces or commas, must be used between them. The commands  
require no final byte, such as a carriage return (apart from the character string: $00).  
A..Z, L/R/O/U ..................................... All commands will be transmitted as ASCII characters.  
Example: G= 71 (dec.) = $47 initiates the straight line  
command.  
x1, x2, y1, y2 ..................................... Coordinate details will be transmitted with 1 byte.  
Example: x1= 10 (dec.) = $0A  
n1,n2,nr,aw,ew,value,ptn,data ........ Number values will be transmitted with 1 byte.  
Example: n1=15(dec.) = $0F  
EXAMPLE OF PROGRAMMING  
The following table shows an example in which the character string “Test” is output at coordinate  
7,3.  
Example  
Codes  
BEL  
ETX  
NUL  
ASCII  
Z
T
e
s
t
Hex  
$5A $07 $03 $54 $65 $73 $74 $00  
90 84 101 115 116  
Decimal  
Turbo-Pascal  
´C´  
7
3
0
write(aux, 'Z', chr(7), chr(3), 'Test', chr(0));  
fprintf(stdaux, "%c%c%c%s%c", 'Z', 7, 3, "Test", 0);  
OPEN "COM1:1200,N,8,2,BIN" FOR RANDOM AS #1  
PRINT #1,"Z"+CHR$(7)+CHR$(3)+"Test"+CHR$(0)  
Q-Basic  
PATTERN  
With different commands, a pattern type (ptn = 0..7) can be set as a parameter. Thus, rectangles,  
areas, bar graphs, and even text can be linked to different patterns, and then displayed.  
The following fill patterns are available for this purpose:  
ptn=0  
ptn=1  
ptn=2  
ptn=3  
ptn=4  
ptn=5  
ptn=6  
ptn=7  
white  
black  
25% gray  
50% gray  
75% gray  
45° right  
45° left  
45° cross  
5
GRAPHIC UNIT  
DESCRIPTION OFTHEVARIOUS GRAPHICS FUNCTIONS  
On the following pages, you will find detailed descriptions of all the functions, set out in alphabetical  
order. An enlarged extract from the picture in 50x32 pixels is shown as a hard copy example of what  
the display contains once the command has been executed. In the examples, the bytes to be  
transmitted are shown as hex values.  
A
x1 y1 n1  
Set ASCII character  
A character n1 will be output to coordinate x1,y1, taking into account the fonts that  
have been set, ‘F’, and the text mode, ‘T’ (set / delete / invert / replace / inverse  
replace / fill pattern). The origin (0,0) is at the top left-hand corner of the display.  
The coordinate details refer to the top left-hand corner of the character. Note that  
font no. 1 displays upper case letters only.  
Example: $41 $13 $02 $45  
Character ‘E’ will be output to coordinate 19,2.  
Font set: 6x8 with double width and double height.  
Text mode: Replace and black pattern.  
B
L/R/O/U nr x1 y1 x2 y2 aw ew ptn  
Define bar graph  
Up to eight bar graphs (nr=1..8) can be defined. These can extend L=left, R=right,  
O=up, or U=down. At its full extent, the bar graph will occupy an area from  
coordinate x1,y1 to coordinate x2,y2. It will be scaled with the start value (no  
extension), aw, (=0..254) and the end value (full extension), ew, (=0..254). It will  
always be drawn in inverse mode, with the pattern, ptn. The background will  
therefore always be retained. (Note: After this command has been executed, the bar  
graph will only be defined, and will not yet be visible in the display.)  
Example: $42 $4F $01 $04 $02 $09 $1E $04 $14 $01  
Bar graph no. 1, which extends upwards, will be defined. When it is fully extended, it will take up an area from  
coordinate 4,2 to coordinate 9,30. The start and end values correspond to a 4..20 mA display. (The diagram  
shows the bar graph fully extended, as represented with $42 $01 $14.)  
B
nr wert  
Draw bar graph  
The bar graph with the number n1 (1..8) will be set to the new value (wert) (aw <=  
value <= ew). If value > ew, then the end value, ew, will be displayed. The bar  
graph must have been defined beforehand (see above).  
Example: $42 $01 $0A  
Bar graph no. 1 defined in the above example will be set to value 10.  
C
B*)  
Save contents of display to clipboard  
The entire contents of the display will be copied to the clipboard (buffer).  
Example: $43 $42  
This will save the entire contents of the display to the clipboard so that the screen can be restored later. The  
contents of the display will not be altered in the process.  
*) All clipboard commands require a display RAM of at least 8 KB. The clipboard commands cannot be used with displays  
having a smaller RAM (e.g. 2 KB).  
6
GRAPHIC UNIT  
C
S
x1 y1 x2 y2*)  
Save area to clipboard  
An area extending from the top left-hand corner x1,y1 to the bottom right-hand corner x2,y2 will be copied to  
the clipboard (buffer).  
Example: $43 $53 $00 $00 $17 $1B  
This will save the area extending from 0,0 to 23,27, so that the screen can be restored later. The contents of  
the display will not be altered.  
C
R*)  
Restore area  
The area that was saved last will be copied from the clipboard (buffer) back to the display. Target: original  
coordinates.  
Example: $43 $52  
This will restore the area last saved.  
C
K x1 y1*)  
Copy area from clipboard  
The area last saved to the clipboard (buffer) will be copied to a new position at x1,y1 in the display.  
Example: $43 $4B $0A $20  
This will take the area that was last saved and copy it to coordinate 10,32.  
C
L
data*)  
Load picture onto the clipboard  
This will take the data that now follows, and will load it onto the clipboard (buffer).  
Example: $43 $4C as with the upload command ´U´.  
This means that even with a low baud rate (slow), a picture can be loaded into an invisible area, and can then  
be displayed “suddenly” at one or more places by means of the command ´C´, ´K´.  
C
H*)  
Send picture from the clipboard as hard copy  
This requests the data from the clipboard (buffer). The function is similar to the ´H´, hard copy, command.  
Example: $43 $48  
And the picture on the clipboard will be sent immediately via RS-232.  
D
L/I/S  
Display command  
The entire contents of the display will be L=deleted (white), I=inverted, or S=filled (black).  
Example: $44 $49  
This will invert the entire contents of the display.  
*) All clipboard commands require a display RAM of at least 8 KB. The clipboard commands cannot be used with displays  
having a smaller RAM (e.g. 2 KB).  
7
GRAPHIC UNIT  
Define characters  
(ASCII)  
4x6 6x8 8x16  
E
n1 data  
Define character  
You can define up to twenty-one characters yourself (depending on the size of the font). These  
characters will then have the ASCII codes 1 to 21, and will remain in an invisible screen RAM of  
128 bytes until the supply voltage is switched off. In the case of font 1, up to twenty-one  
characters can be defined; with font 2, the figure is sixteen; and with font 3, the largest, it is eight  
characters. Please note that if you specify several characters from different fonts, then you must  
bear in mind that a character with code 1 of the 8x16 font, for example, will need the same  
amount of RAM as characters with the codes 1 to 3 of the 4x6 font (see the table alongside).  
1
1
1
2
2
3
3
4
4
2
3
4
5
6
7
8
5
6
5
7
6
8
BIT NR.  
6 5 4 3 2 1 0  
BIT NR.  
6 5 4 3 2  
9
Example 1:  
$45 $01  
7
7
7
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
8
Byte 1  
Byte 2  
Byte 3  
Byte 4  
Byte 5  
Byte 6  
Byte 7  
Byte 8  
Byte 9  
Byte 10  
Byte 11  
Byte 12  
Byte 13  
Byte 14  
Byte 15  
Byte 16  
Byte 1  
Byte 2  
Byte 3  
Byte 4  
Byte 5  
Byte 6  
Byte 7  
Byte 8  
$20 $70 $A8 $20 $20 $20 $20 $00  
This defines an up arrow for ASCII no. 1, using  
the character set 6x8.  
9
10  
11  
12  
13  
14  
15  
16  
Example 2:  
$45 $02  
$10 $10 $10 $10 $10 $10 $10 $10 $10 $10 $92 $54 $38 $10 $00 $00  
This defines a down arrow for ASCII no. 2, using the character set  
8x16.  
F
n1 n2 n3  
Set font  
The font with the no. n1 (1=4x6 upper-case letters only; 2=6x8; 3=8x16) will be set.  
In addition, an enlargement factor (1..8 times) for the width n2 and the height n3 will  
be set separately.  
Example: $46 $02 $03 $04  
The 6x8 font with the width enlarged three time and the height enlarged four times  
will be set with immediate effect.  
In the diagram alongside, the character ‘E’ from the 6x8 font is shown with different enlargements.  
G x1 y1 x2 y2  
Draw straight line  
A straight line will be drawn from coordinate x1,y1 to coordinate x2,y2, taking into  
account the graphics mode ‘V’ that has been set (set / delete / inverse).  
Example: $47 $03 $14 $28 $06  
A straight line will be drawn from 3,20 to 50,6.  
H
x1 y1 x2 y2  
Produce a hard copy of the display contents  
This requests the area extending from the top left-hand corner x1,y1 to the bottom right-hand corner x2,y2.  
The graphics chip will immediately send the width and height of the section of the picture, followed by the  
picture data. See the upload picture command, ‘U’, for the structure of the picture data.  
Example: $48 $00 $00 $1F $0F  
The top left-hand part of the screen, measuring 32 x 16 pixels, will be sent immediately via RS-232.  
I
x1 y1 x2 y2  
Invert area  
The area extending from the top left-hand corner x1,y1 to the bottom right-hand  
corner x2,y2 will be inverted (black pixels will become white, and vice versa).  
Example: $49 $00 $00 $17 $1B  
This will invert the area extending from 0,0 to 23,27 when the contents of the display  
are as shown in the example under “Set font”.  
8
GRAPHIC UNIT  
J
x1 y1 x2 y2 ptn  
Draw round box  
A rectangle with rounded corners will be drawn from the top left-hand corner x1,y1  
to the bottom right-hand corner x2,y2, with the pattern ptn. The background will be  
deleted. Compare ‘N, Draw round corner’.  
Example: $4A $07 $03 $23 $16 $03  
This will draw a round box extending from 7,3 to 35,22, with the pattern 3=50% gray.  
K
S/D n1  
(De)select graphics controller  
The graphics controller with the hardware address n1 (0..3) will be S=selected or D=deselected; The address  
255=$FF is a master address that is used to access all graphics controllers. The address is set by hardware  
(pins ADR0/1, see page 16).  
Example: $4B $44 $00  
All commands for the graphics controller with the address $00 will be ignored with immediate effect.  
L
x1 y1 x2 y2  
Delete area  
Area with fill pattern  
Draw round corner  
The area extending from the top left-hand corner x1,y1 to the bottom right-hand  
corner x2,y2 will be deleted.  
Example: $44 $53 $4C $06 $04 $28 $19  
To begin with, the display will be filled with ‘D’, ‘S’, and then the area extending  
from 6,4 to 40,25 will be deleted.  
M x1 y1 x2 y2 ptn  
A rectangular area will be drawn from the top left-hand corner x1,y1 to the bottom  
right-hand corner x2,y2, with the pattern ptn, and taking into account the graphics  
mode ‘V’ that has been set (set / delete / invert / replace / inverse replace).  
Example: $4D $05 $01 $2D $1A $07  
This will draw the pattern 7=45°cross from 5,1 to 45,26.  
N
x1 y1 x2 y2  
A rectangle with rounded corners will be drawn from the top left-hand corner x1,y1  
to the bottom right-hand corner x2,y2, taking into account the graphics mode ‘V’ that  
has been set (set / delete / inverse). The contents of the round corner will not be  
altered. Compare ‘J, Draw round box’.  
Example: $4E $06 $02 $26 $13  
This will draw a round corner from 6,2 to 38,19.  
O x1 y1 x2 y2 ptn  
Draw box  
A rectangle will be drawn from the top left-hand corner x1,y1 to the bottom right-  
hand corner x2,y2, with the pattern ptn. The background of the box will be deleted.  
Compare ‘R, Draw rectangle’.  
Example: $4F $02 $05 $12 $1E $02  
This will draw a box from 2,5 to 18,30, with the pattern 2=25% gray.  
9
GRAPHIC UNIT  
P
x1 y1  
Set point  
A pixel will be set at coordinate x1,y1, taking into account the graphics mode ‘V’ that  
has been set (set / delete / invert).  
Example: $50 $11 $0D  
This will set the pixel at coordinate 17,13.  
Q D x1 y1 x2 y2  
Define flashing area  
This specifies the area extending from the top left-hand corner x1,y1 to the bottom right-hand corner x2,y2 as  
an automatic flashing area. At the same time, it starts the flashing function. This makes it possible to represent  
a “cursor” when entries are being made.  
Example: $51 $44 $00 $0F $07 $10  
This defines the flashing area from 0,15 to 7,16. (Simulation of an underscore cursor for the 8x16 font, with a  
character at position 0,0.)  
Q Z n1  
Set flashing time  
This sets the flashing time to n1 (=1..15) tenth seconds. At n1= 0, the flashing function will be deactivated, and  
the original screen will be restored.  
Example: $51 $5A $05  
This will set the flashing time to ½ second.  
Q M I  
Inverse flashing mode  
This automatically inverts the specified flashing area, using the flashing time that has been set. At the same  
time, it starts the flashing function.  
Example: $51 $49  
This will set the inverse flashing mode.  
Q M ptn*)  
Block cursor flashing mode  
This saves the defined flashing area to the clipboard. A cyclical changeover will be carried out between the  
original area and the pattern ptn (=0..7), using the flashing time that has been set. This means, for example,  
that a flashing cursor can be simulated (ptn=1 black), or a flashing word can be displayed (ptn=0 white). At the  
same time, the flashing function will be started. It will then no longer be possible to use the clipboard  
commands!  
Example: $51 $43 $00  
This will set the flashing mode block cursor with the white pattern. The area that has been set will therefore  
flash on a white background.  
R
x1 y1 x2 y2  
Draw rectangle  
This draws a rectangle from the top left-hand corner x1,y1 to the bottom right-hand  
corner x2,y2, taking into account the graphics mode ‘V’ that has been set (set /  
delete / inverse). The contents of the rectangle will not be altered in the process.  
Compare ‘O, Draw round corner’.  
Example: $52 $15 $08 $30 $25  
This will draw a rectangle from 21,8 to 48,37.  
*) The command Q M mst requires a display RAM of at least 8 KB. This command cannot be used with displays having a  
smaller RAM (e.g. 2 KB).  
10  
GRAPHIC UNIT  
S
x1 y1 x2 y2  
Fill area  
The area extending from the top left-hand corner x1,y1 to the bottom right-hand  
corner x2,y2 will be filled (set to black pixels).  
Example: $53 $09 $05 $16 $16  
This will set the area extending from 9,5 to 22,22 to black.  
T
L/R/O/U n1 ptn  
Set text mode  
The overlay combination mode, n1, and the pattern,  
ptn, will be set for the text functions ‘A’ (set ASCII  
character) and ‘Z’ (output character string). In addition,  
the write direction is stipulated for the command ‘Z’  
(output character string): L=left, R=right, O=oben (up),  
and U=unten (down).  
Example: $54 $52 $03 $03  
This will set the overlay mode for all of the following  
text functions to gray characters (pattern 3 = 50% gray)  
inverted with the background. Character strings are  
written towards the right.  
Overlay combination mode n1:  
1 = set: Black pixels, irrespective of the previous value (OR).  
2 = delete: White pixels, irrespective of the previous value.  
3 = inverse: Black pixels become white, and vice versa (EXOR).  
4 = replace: Delete background, and set black pixels.  
5 = inverse replace: Fill background, and set white pixels.  
U
x1 y1 data  
Upload picture  
A picture will be loaded to coordinate x1,y1.  
data: - 1 byte for the width of the picture in pixels.  
- 1 byte for the height of the picture in pixels.  
- Picture data: number = ((width+7) / 8) * height bytes.  
1 byte stands for 8 horizontal pixels on the screen; 0=white, 1=black;  
MSB: left, LSB: right; the picture is stored from top to bottom.  
The program BMP2BLH.EXE on disk EA DISKIC1, which is available as  
an accessory, generates the picture data - including details of width and  
height - from monochrome Windows bitmap graphics (*.BMP).  
Bit Nr.  
Bit Nr.  
7
6 5 4 3 2 1 0 7 6 5 4  
Byte 1  
Byte 3  
Byte 5  
Byte 2  
Byte 4  
Byte 6  
Byte 7  
Byte 9  
Byte 8  
Example: $55 $09 $04 $0C $0C  
Byte 10  
Byte 12  
Byte 14  
Byte 16  
Byte 18  
Byte 20  
Byte 22  
Byte 24  
Byte 11  
Byte 13  
Byte 15  
Byte 17  
Byte 19  
Byte 21  
Byte 23  
$0F $00 $3F $C0 $7F $E0 $76 $E0 $FF $F0 $FF $F0  
$F1 $F0 $FF $F0 $6F $60 $70 $E0 $3F $C0 $0F $00  
This will load the picture alongside to coordinate 9.4.  
?
Query display type  
This queries the resolution of the display and the type of picture structure.  
Example: $3F  
After this command, the X and Y resolution will be sent first over the RS-232 interface, followed by the type of  
picture structure (‘H’) for the horizontal organization.  
11  
GRAPHIC UNIT  
V
n1  
Set graphics mode  
This sets the overlay combination mode n1 for the  
following graphics functions: set point (‘P’), draw  
straight line (‘G’), continue straight line (‘W’), draw  
rectangle (‘R’), draw round corner (‘N’), fill area with  
pattern (‘M’).  
Example: $56 $03  
This will set the overlay mode to inverse.  
As an example, a rectangle is drawn here on an existing background, with the  
overlay modes set, delete, and inverse.  
Overlay combination mode n1:  
1=set: Black pixels, irrespective of the previous value (OR).  
2=delete: White pixels, irrespective of the previous value.  
3=inverse: Black pixels are changed to white, and vice versa (EXOR).  
4=replace: Delete background, and set pixels; area with fill pattern ‘ptn’ only.  
5=inverse replace: Fill background, delete pixels; area with fill pattern ‘ptn’ only.  
W x1 y1  
Continue straight line  
This continues a straight line, from the point or the end of the line last drawn, to  
x1,y1, taking into account the graphics mode ‘V’ that has been set.  
Example:  
$47 $00 $00 $10 $04  
$57 $16 $1B  
$57 $30 $0F  
A straight line will first of all be drawn from 0,0 to 16,4. It will then be continued to 22,27 and to 48,15.  
X
n1  
I/O Read port  
This reads in a port (n1: 0..7 = I/O: 0..7). If n1 = 8, all I/O 0..7 will be read in as a binary value;  
I/O 0: LSB, I/O 7: MSB. See application on page 13.  
Example: $58 $02  
This will read in the level at I/O 2, and will send $00 in the case of level L and $01 in the case of level H via  
RS-232.  
Y
n1 n2  
I/O Set port  
This changes the port (n1: 0..7 = I/O: 0..7) to the value n2 (0=L level; 1=H level; 2=port invert). If n1= 8, all I/  
O 0..7 will be output as a binary value n2; I/O 0: LSB, I/O 7: MSB. See application on page 13.  
Example: $59 $02 $01  
This will switch the port I/O 2 to H level.  
Z
x1 y1 ASCII... NUL  
Write character string  
This writes the character string ASCII... to coordinate x1,y1, taking into account the  
text mode ‘T’ that has been set (set / delete / invert / replace / inverse replace / fill  
pattern / direction). The character string must be terminated with NUL (zero) ($00).  
The origin (0,0) is at the top left-hand corner of the display. The details of the  
coordinates refer to the top left-hand corner of the character.  
Example: $5A $06 $0B $54 $65 $73 $74 $00  
This will write the character string “Test” to coordinate 6,11. Font set: 8x16 with normal width and height.  
Text mode: Written to the right with overlay mode replace and with black pattern.  
12  
GRAPHIC UNIT  
DIGITAL INPUTS / OUTPUTS IO 0..7  
Eight pins on the high-level graphics controller can be used as freely programmable inputs and  
outputs. They can also be used in various combinations - for instance, three outputs and five inputs.  
Connecting as an output  
The command “Y n1 n2”1) can be used to connect each IO 0..7 pin on H  
or L level. Current can only flow when the level is at L (internal pull-up).  
Each pin can supply up to 10mA. The load  
on all the pins together must not exceed  
26mA (e.g. 2x10mA and 1x6mA). It is  
therefore possible to connect an LED direct  
to an output. Higher currents can be  
connected by using an external transistor.  
After power-on, or after a RESET, all outputs will be at H level.  
Connecting as an input  
The voltage levels at the input may be between -0.5V  
and+0.2V*VDD-0.1V.Theleakagecurrentcanbeup  
to 10µA. The switching threshold is <0.2*VDD-0.1V  
for the L level and >0.2*VDD+0.9V for the H level.  
The command “X n1”1) can be used to input each  
IO 0..7 pin. During the entire input process, the  
voltage level must be stable. There is no in-built  
debounce function.  
1)  
You will find a description of the commands on page 12.  
DEFAULT SETTINGS  
Default settings  
After power-on or a manual reset, the registers shown  
here are set to a specific value.  
Register  
command after power-on / reset  
Text mode  
T
V
F
right, set, black  
set  
Graphics mode  
Font  
6x8  
Font factor width/height  
Last xy  
F
1/1  
W
E
B
(0;0)  
Self-defined character  
Bar graph 1..8  
undefined  
undefined  
High-level graphics  
controller  
K
selected  
Flashing area  
Flashing mode  
Flashing time  
Clipboard  
QD  
QC  
QZ  
C
(0;0)  
inverse  
0.6 sec.  
empty  
Inputs / outputs I/O0..7  
Y
H level  
13  
GRAPHIC UNIT  
EA GE240-7K2CV24  
240x128WITH CFL-BACKLIGHT, NEGATIV BLUE  
Drawing incomplete!  
Thickness max. 30mm!  
EA GE240-6KV24  
240x64WITH LED-BACKLIGHTYELLOW/GN  
Accessories: Bezel EA 017-10UKE  
Drawing incomplete!  
Thickness max. 25mm!  
View from backside  
14  
GRAPHIC UNIT  
EA GE240-7KCV24  
EA GE240-7KV24  
240x128WITH CFL-BACKLIGHT, NEGATIV BLUE  
240x128WITH LED-BACKLIGHTYELLOW/GN  
Drawing incomplete!  
Thickness max. 30mm!  
View from backside  
15  
GRAPHIC UNIT  
BAUD RATES  
ADDRESSING  
The baud rate can be set by  
means of the three left-  
hand solder straps. When  
the equipment is delivered, short short short  
the setting is 9,600 baud.  
Up to four displays can be  
operated on a serial  
interface. The address in  
question is set by means  
of solder straps 4 and 5.  
Note: With parallel  
connection of the RTS  
handshake lines or the  
TxD transmission lines,  
two outputs would work against each other.  
For this reason, additional hardware must be  
used to ensure that a data crash cannot occur.  
It is advisable, for instance, to have a link via  
OR logic in the case of RTS, or via AND logic  
in the case of TxD.  
Adress  
Solder Bridge  
Baudrate  
Solder Bridges  
Data Format  
8,N,1  
Adress  
4
5
1
2
3
short short  
0
1
2
3
1200  
2400  
short  
cut  
short short  
cut  
Pleasenotethattheinternal  
short  
cut  
short  
short  
short  
4800  
cut  
data buffer is only 56 bytes.  
When larger quantities of  
data are being transmitted,  
the RTS handshake line  
must be queried (+10V  
level:datacanbeaccepted;  
-10V level: display is busy).  
The data format is set  
permanently to 8 data bits,  
1 stop bit, no parity.  
9600  
cut  
cut  
cut cut  
short short  
19200  
38400  
57600  
115200  
cut  
cut  
short  
cut  
short  
cut cut  
cut cut cut  
DIP SWITCH EA OPT-DIP6  
Setting the baud rate and the address by means of the DIP switch spares the board, and means that  
the settings can be made even when there is no soldering iron at hand. Of course, the test mode can  
be activated and deactivated at any time in this way as well (DIP switch no. 6). EA OPT-DIP6 is  
available as an option. (Please state whether you require it when placing your order.)  
PIN CONFIGURATION  
The supply voltage of +5V is fed in via two screw clamps. The RS-232 data with “real” 10V levels  
goestopinstripJ1. J2hasbeendesignedfordirectconnectiontoaµCforRS-232datawith5Vlevels.  
When J2 is being used, the solder straps “C” and “R” must be open, or component 232 must be  
removed! If the contrast voltage  
RS-232 Connector J1  
Connector J2  
V0 is fed to J2, the solder bridge  
"Ext" must be changed over (cut  
and solder).  
The eight inputs-outputs I/O1..8  
are available on connection J3.  
You will find a more detailed  
description of the inputs and  
outputs on page 13.  
Pin Symbol In/Out  
Function  
Pin Symbol In/Out  
Function  
1
2
3
4
5
6
7
8
9
VDD  
DCD  
DSR  
TxD  
CTS  
RxD  
RTS  
DTR  
-
-
-
-
+ 5V Supply  
Connection to DTR  
Connection to DTR  
1
2
3
4
5
6
7
8
GND  
VDD  
-
-
0V Ground  
+ 5V Supply  
V0  
In  
Out  
In  
Out  
In  
approx.-15V f. contrast  
Transmit Data CMOS  
Receive Data CMOS  
Request To Send CMOS  
Clear To Send CMOS  
TxD5  
RxD5  
RTS5  
CTS5  
RESET  
Out Transmit Data  
In  
In  
Clear To Send  
Receive Data  
Out Request To Send  
-
-
-
Connection to Pin 2&3  
no connection  
0V Masse  
In  
Reset Controller  
10 GND  
Connector J3  
Pin Symbol In/Out  
VDD  
2..9 I/O0..7 In/Out In-/Output  
10 GND 0V Ground  
Function  
+ 5V Supply  
1
-
ATTENTION  
-
handling precautions!  
ZEPPELINSTRASSE 19  
· D-82205 GILCHING  
PHONE+49-8105-778090·FAX+49-8105-778099·http://www.lcd-module.com  
配单直通车
EAGE128-6N3V24产品参数
型号:EAGE128-6N3V24
生命周期:Contact Manufacturer
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风险等级:5.59
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